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- /*
- * @(#)j3d1x3-rot45 1.1 01/10/19 20:24:38
- *
- * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
- * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
- * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
- * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
- * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
- * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
- * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that Software is not designed,licensed or intended
- * for use in the design, construction, operation or maintenance of
- * any nuclear facility.
- */
-
- /*
- ************************************************************************
- *
- * Java 3D configuration file for 3 screens. Left and right screens are
- * rotated 45 degrees from the center screen.
- *
- ************************************************************************
- */
-
- // Create new screen objects and associate them with logical names and numbers.
- // These numbers are used as indices to retrieve the AWT GraphicsDevice from
- // the array that GraphicsEnvironment.getScreenDevices() returns.
- //
- // NOTE: The GraphicsDevice order in the array is specific to the local
- // site and display system.
- //
- (NewScreen left 0)
- (NewScreen center 1)
- (NewScreen right 2)
-
- // Set the available image areas for full screens.
- //
- (ScreenAttribute left PhysicalScreenWidth 0.360)
- (ScreenAttribute left PhysicalScreenHeight 0.288)
-
- (ScreenAttribute center PhysicalScreenWidth 0.360)
- (ScreenAttribute center PhysicalScreenHeight 0.288)
-
- (ScreenAttribute right PhysicalScreenWidth 0.360)
- (ScreenAttribute right PhysicalScreenHeight 0.288)
-
- // Specify full screen windows.
- //
- (ScreenAttribute left WindowSize NoBorderFullScreen)
- (ScreenAttribute center WindowSize NoBorderFullScreen)
- (ScreenAttribute right WindowSize NoBorderFullScreen)
-
- // Set the TrackerBaseToImagePlate transforms for these screens.
- //
- // The tracker base and center of coexistence are set here to the middle of the
- // center screen. The basis vectors are aligned with the center screen image
- // plate. The left and right screens are rotated 45 degrees toward each other
- // about their shared edges with the center screen.
- //
- (ScreenAttribute center TrackerBaseToImagePlate
- (Translate 0.180000 0.144000 0.000000))
-
- // cos(45) * 0.360 * 0.5 = 0.127279; 0.360 + 0.127279 = 0.487279
- (ScreenAttribute left TrackerBaseToImagePlate
- (RotateTranslate
- (Rotate 0.000000 -45.000000 0.000000)
- (Translate 0.487279 0.144000 0.127279)))
-
- // cos(45) * 0.360 * 0.5 = 0.127279
- (ScreenAttribute right TrackerBaseToImagePlate
- (RotateTranslate
- (Rotate 0.000000 45.000000 0.000000)
- (Translate -0.127279 0.144000 0.127279)))
-
- // Create a view using the defined screens.
- //
- (NewView view0)
- (ViewAttribute view0 Screen left)
- (ViewAttribute view0 Screen center)
- (ViewAttribute view0 Screen right)
- (ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.5))
-